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Classes

Your class is chosen when you create a character and cannot be changed.

Cyclopes and trolls roam the Highlands - pick a class that suits the way you fight
Cyclopes and trolls roam the Highlands - pick a class that suits the way you fight

Warden

The shield of the realm. Wardens wear the heaviest armor, fight with swords, axes and clubs and hold the line in every party. Strong health, slow mana. Best for players who like melee and survival.

Spells: 20 · first spells: Light Healing, Power Bolt, Fireball, Healing, Great Fireball. All spells · Talents

Ranger

Masters of bow and crossbow. Rangers strike from a distance, keep monsters away and support the party with precise shots and tracking. Balanced health and mana.

Spells: 23 · first spells: Light Healing, Power Bolt, Fireball, Healing, Great Fireball. All spells · Talents

Elementalist

Wielders of fire, ice and lightning. Elementalists deal the biggest area damage with wands, staves and runes, but must stay out of melee. Lots of mana, little health.

Spells: 27 · first spells: Light Healing, Power Bolt, Fireball, Healing, Great Fireball. All spells · Talents

Shaman

Healers and speakers with spirits. Shamans heal the party, command nature and earth and fight with staves. The best support class.

Spells: 31 · first spells: Light Healing, Power Bolt, Fireball, Healing, Great Fireball. All spells · Talents

Shadowbinder

Dark mages who curse enemies and summon servants from the shadows. Damage over time, summons and life drain.

Spells: 25 · first spells: Light Healing, Power Bolt, Fireball, Healing, Great Fireball. All spells · Talents